Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

Sony love buttons

Just a quick one. Some of you may have seen Sony’s ‘Yaybuttons' website. It’s a great introduction to why the Move will be the popular choice for ‘core' gamers over the rival motion-based system Kinect, since buttons give the kind of responsive feedback that popular FPS and action games demand (Image playing call of duty…

read more
150 150 Steve Bromley

The future of games accessibility

Following last weeks post on

read more
150 150 Steve Bromley

Accessibility in games

Like 10% of the population, I can never fly a fighter jet in the army. This is what I was told, when the optician informed me that I was colour-blind. What I wasn’t told was that I’d be rubbish at Alien Vs Predator online. However in 1999, I discovered that I couldn’t aim, since the…

read more
150 150 Steve Bromley

UXBrighton 2010 Conference Review

This week I attended the UXBrighton conference, and was very impressed by the size and experience demonstrated by the Brighton UX community. The conference was an extension of the monthly

read more
150 150 Steve Bromley

Selling UX in Games – Get everyone involved

This post forms part 2 of the series of How to Do it: So how can we get the whole team involved when user testing is taking place? This can be divided by time frame into 3 key areas. Before a user testing session: Inform everyone that the tests will be happening – send a…

read more
150 150 Steve Bromley