Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

How to avoid ethical pitfalls when working with users

As I’ve mentioned before, an ideal research study on users would be done through observation of their behaviour without their knowledge. Since people’s behaviour changes when under observation, or when people think they’re being observed, this has a direct effect on the quality of the data recorded. As promoters of user insight in design, it’s…

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Does WarioWare DIY make users into designers?

As established in a paper by Allison Druin, there are degrees to which user’s can be engaged into the design process. At the very low end of the scale are simple users, with the level of engagement increasing through ‘testers’, ‘informants’ up to full ‘design partners’. Design partners have the strongest level of engagement and…

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How presentation affects perception when working with users

In our Human Centred Computing Systems lecture, Dr Chris Frauenberger relayed a story where shoppers were asked, after having walked past a row of products, which item they preferred. Inevitably, all shoppers said they preferred the final option presented to them – regardless of the order in which the items appeared. This is a key…

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Designing Interfaces by Jenifer Tidwell – Book Review

Jenifer Tidwell’s book aims to not only help you make the right design decisions when creating an interface such as a webpage or application, but also aims to justify why you’ve made the right choices! Designing Interfaces takes the idea of a sourcebook, with a variety of design solutions at your fingertips, but expands this…

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Usability Fail – Monkey Island 2

Just a quick one today, that I’ve been sitting on for a while. I recently played, and loved, the Monkey Island ports on the iPhone. In general the pacing is perfect for mobile gaming, and I am strongly hoping that they port Day of the Tentacle next! However there was one area where the port…

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