Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

None More Black (My First Flash Game!)

As part of the HCI MSc, we have been required to create an application in Flash, to give us a degree of practical skills in development as well as research and analytical skills. I’d decided to make a game, since it’s something that’d always interested me – this project gave me the push I needed…

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UX Updates: What’s going on (Writing Workshop, Flash Games and a Conference!)

Just a short update this week, as it's been a busy few weeks of exams, travel and more. So, a few things to look out for: I'm going to the

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The Reflective Practitioner in User Centred Design

The reflective practitioner, as described by Schon in his

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How to make an addictive strategy game

A few weeks ago we looked at how to make an addictive social game. Another mechanic that is a key element of successful games is the idea of eliminating ‘down-time’ and disrupting the flow at the end of a task. This has been applied with great success to create many addictive strategy games, such as…

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A Celebration of Ludic Interfaces

Where traditionally people try to design technology with goals such as efficiency, accuracy, and ease-of-use, ludic interfaces instead aim to prioritise a different set of ideals, such as play, user-generated content, and co-operation. Ludic interfaces are typically low-cost and aim to encourage playfulness (as you can see from the name’s origins in the word ‘ludicrous’).…

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