Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

Measuring Social Interaction in games on Gamasutra

My research, in collaboration with Pejman Mirza-Babaei, Graham Mcallister & Jon Napier of Relentless Software has now been

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Games User Research Review of 2011

2011 was a great year for games user research, not only for the industry as a whole and for me personally, having completed my Masters and moved on to a full time GUR job. At the start of 2011, I made

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Measuring Social Interaction in Edge

A short update today (still have no Internet after moving house) - Our 'Measuring Social Interaction' research (a collaboration with Vertical Slice and Relentless) was recently featured at Develop Liverpool, and has received some great feedback.

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The effect of collectables on the player experience in games

I’ve recently been enjoying Alan Wake, the story-driven survival horror game. However it does suffer from an overabundance of collectable items and tasks, which are used to earn achievement points. This has a significant effect on the player experience, and unfortunately often not for the reason intended. Today, I’ll consider why collectables are used in…

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Driver: San Francisco Usability Review (Part 2)

  Following up from my recent review of

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