Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

Collectables in games – Best Practises

In most current-gen action-adventure or FPS games collectables are common. Usually linked to trophies, they allow designers to extend the life span of their game, by giving the player additional meta-goals to complete. However, making successful collectables is not as simple as just placing random objects throughout your game. I’ve written about

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Game Accessibility Guidelines

Accessibility is the idea of ensuring that people of all abilities, encompassing a range of disabilities, can play your game. In 2008 Popcap reported that up to

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MindJack (PS3) – Usability Review

I like games with interesting ideas and I often try flawed games which feature a unique gimmick. A great experience I had of this recently was Singularity, Raven’s under advertised first person shooter, where the player is given a “time gun” that allows them to manipulate the environment, and enemies, sending them backward and forward…

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Is my social game good?

As a games user researcher, the ultimate question we are trying to answer is usually “is my game good?” This is a very difficult topic – there are many facets that go into making a good game, and although we can help with some of them, there are many more that are difficult to influence.…

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How to save games!

The need for good usability when saving games is obvious – players want to know that their data is safe. Unlike the actual gameplay, which requires user experience evaluation, saving a game is a short, goal focused task. However it is still a fundamental aspect of gaming, and can have a huge impact on a…

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