Steve Bromley - User Research

Usability and User Research for Websites, Software and Games

Multiplayer: Social Aspects of Digital Gaming is out now!

Last month, the book Multiplayer: Social Aspects of Digital Gaming was released. The book looks at the social aspects of multiplayer gaming, both online and when played together in the same room (co-located). It features chapters by Richard Bartle (the father of MUD gaming) and Mark Griffiths (the games addiction expert) among others, and was…

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Book chapter out soon!

In 2011, I presented my MSc Dissertation at the

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Trophy Design in The Last of Us

I should say upfront that this article will contain no spoilers, in case you haven’t finished The Last Of Us yet! I’ve written before about the importance of trophy and achievement design and

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Gamification at Work by Janaki Kumar & Mario Herger – Book Review

Gamification at Work is a new book designed for practitioners to introduce people to implementing gamification on an enterprise level in the workplace. Through promoting best practises from user research, the book aims to avoid the bad design which apparently will cause 80% of current gamified applications to fail. Here’s what I thought.

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Will kids like my game?

“Will people like my game?” is a hard question for user researchers. This is doubly so when asking “Will children like my game?” In this article I look at why this is the case, and what games user researchers can do about it.

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