Game Accessibility Guidelines
Accessibility is the idea of ensuring that people of all abilities, encompassing a range of disabilities, can play your game. In 2008 Popcap reported that up to
read moreGames User Research
Accessibility is the idea of ensuring that people of all abilities, encompassing a range of disabilities, can play your game. In 2008 Popcap reported that up to
read moreI like games with interesting ideas and I often try flawed games which feature a unique gimmick. A great experience I had of this recently was Singularity, Raven’s under advertised first person shooter, where the player is given a “time gun” that allows them to manipulate the environment, and enemies, sending them backward and forward…
read moreAs a games user researcher, the ultimate question we are trying to answer is usually “is my game good?” This is a very difficult topic – there are many facets that go into making a good game, and although we can help with some of them, there are many more that are difficult to influence.…
read moreThe need for good usability when saving games is obvious – players want to know that their data is safe. Unlike the actual gameplay, which requires user experience evaluation, saving a game is a short, goal focused task. However it is still a fundamental aspect of gaming, and can have a huge impact on a…
read moreI recently wrote a short introduction to Games User Research for
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