Games User Research

Games User Research

Some things I’ve learned about observing playtesting sessions

Being the observer is often seen as the less glamorous side of usability testing. While the moderator gets to meet and interact directly with the player, the observer is trapped behind the one-way mirror. However it is actually the more important of the two roles – the observer is the one who is identifying and…

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Some things I’ve learned about moderating playtesting sessions

1-1 playtesting sessions, where the moderator is sat in the room with an individual player (or small groups playing on one console), are a key part of games user research, and are essential for getting useful usability feedback throughout the development process. During my time at PlayStation I’ve been lucky enough to work with some…

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The problem with AR games…

… and how User Research can help Over the last few years, I've researched and played many Augmented Reality games. Through this experience, and from looking at reviews of other AR games, I’ve learned how critical user research is to the production of a good AR game, and what can go wrong when research isn’t…

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Games User Research Community Resources

The Games User Research community has always been very open, cooperative and is full of people who dedicate their personal time to helping the community. There can be challenges caused by working in an industry where NDAs and secrets are important, but despite this the community has put a lot of effort into maintaining an…

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