Games User Research

Games User Research

Sony love buttons

Just a quick one. Some of you may have seen Sony’s ‘Yaybuttons' website. It’s a great introduction to why the Move will be the popular choice for ‘core' gamers over the rival motion-based system Kinect, since buttons give the kind of responsive feedback that popular FPS and action games demand (Image playing call of duty…

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The future of games accessibility

Following last weeks post on

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Accessibility in games

Like 10% of the population, I can never fly a fighter jet in the army. This is what I was told, when the optician informed me that I was colour-blind. What I wasn’t told was that I’d be rubbish at Alien Vs Predator online. However in 1999, I discovered that I couldn’t aim, since the…

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Selling UX in Games – Get everyone involved

This post forms part 2 of the series of How to Do it: So how can we get the whole team involved when user testing is taking place? This can be divided by time frame into 3 key areas. Before a user testing session: Inform everyone that the tests will be happening – send a…

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The thirty minute facebook game usability test

Bit of a cheat this week, since this is an adoption of a recent email conversation I had, but I think it may be of interest to a wider audience. The idea is a proposed ‘simple’ study, suitable for a facebook or flash game, that will give an insight into major usability issues with a…

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