Games User Research

Games User Research

Usability Thoughts – Mass Effect

In keeping with my goal of playing popular games 2 years after everyone else, I’ve recently played through the space-action-RPG epic Mass Effect. Despite being really fun, and deserving of its

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Chatting as you frag – Why you’re better at games when not paying attention.

Every day after school, I used to rush home to play Perfect Dark (later San Francisco Rush) with my friend. We’d put Chris Moyles on the radio (remember when he was in the afternoon?) and play endless death matches until tea. After a while, we started to notice something weird. Often, we’d get chatting, or…

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The usability of iPhone’s Game Center

Long time readers may remember that I was excited about

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Playability Review – 56 Sage Street

56 Sage Street. Who am I to say no? 56 Sage Street is a web-based ‘accumulation game’, with ties to social media channels such as twitter and facebook. After having your bag stolen, your (unnamed) character is rescued by the mysterious “Mr C”, who is looking for someone to take over his crumbling empire (having…

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Pong – Playability Heuristics Review

The playability heuristics (guidelines) by Desurvire provide a quick and easy guide to the ‘playability’ of a game,

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