Usability Thoughts – Mass Effect
In keeping with my goal of playing popular games 2 years after everyone else, I’ve recently played through the space-action-RPG epic Mass Effect. Despite being really fun, and deserving of its
read moreGames User Research
In keeping with my goal of playing popular games 2 years after everyone else, I’ve recently played through the space-action-RPG epic Mass Effect. Despite being really fun, and deserving of its
read moreEvery day after school, I used to rush home to play Perfect Dark (later San Francisco Rush) with my friend. We’d put Chris Moyles on the radio (remember when he was in the afternoon?) and play endless death matches until tea. After a while, we started to notice something weird. Often, we’d get chatting, or…
read moreLong time readers may remember that I was excited about
read more56 Sage Street. Who am I to say no? 56 Sage Street is a web-based ‘accumulation game’, with ties to social media channels such as twitter and facebook. After having your bag stolen, your (unnamed) character is rescued by the mysterious “Mr C”, who is looking for someone to take over his crumbling empire (having…
read moreThe playability heuristics (guidelines) by Desurvire provide a quick and easy guide to the ‘playability’ of a game,
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