Games User Research

Games User Research

Natural Language Programming – Can players become designers?

It has been identified that an issue preventing user’s from fully understanding, and taking design decisions in the development of technology projects is the lack of ability of typical users to create code themselves, and articulate their ideas fully. To truly engage a user as a design partner, it therefore seems useful to make programming…

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Does WarioWare DIY make users into designers?

As established in a paper by Allison Druin, there are degrees to which user’s can be engaged into the design process. At the very low end of the scale are simple users, with the level of engagement increasing through ‘testers’, ‘informants’ up to full ‘design partners’. Design partners have the strongest level of engagement and…

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Usability Fail – Monkey Island 2

Just a quick one today, that I’ve been sitting on for a while. I recently played, and loved, the Monkey Island ports on the iPhone. In general the pacing is perfect for mobile gaming, and I am strongly hoping that they port Day of the Tentacle next! However there was one area where the port…

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Tony Gowland on playtesting for web-based games

Tony Gowland is a UK based video game designer and recently created the

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5 predictions for Games UX in 2011

2010 was a great year for usability and user experience in games. As a growing industry, recognition and understanding of what UX means to games has grown many-fold. But 2011 is going to be even better. I thought it would be fun, based on the trends seen towards the end of last year, to start…

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