Games User Research

Games User Research

Some great articles on games usability and player experience

A short update this week, as I’ve been focused on a number of other projects, most importantly polishing off “Beyond Trash Talk – Understanding player motivation through analysis of social interaction in collocated multiplayer gaming” (of which, more soon!). Today, I’d like to share some articles on usability and user experience in games that I’ve…

read more
150 150 Steve Bromley

[Prototype] – Some UX and Usability thoughts.

is an open-world superhero action game, released in 2009 which has striking similarities to the game Infamous. As part of my commitment to being a cheap gamer, I recentely picked it up second hand, and have just finished the story mode (aside from the comprehensive list of side missions, but I can never bring myself…

read more
150 150 Steve Bromley

Ian Marsh, creator of Tiny Tower, on user research, play-testing and F2P

Tiny Tower is the hit iPhone game which allows players to build and manage a towerblock and its residents (or 'bitizens'!). Despite being free, Tiny Tower is continually in the top-grossing apps list due to it's effective use of free-to-play mechanics. I spoke to Ian Marsh, one half of

read more
150 150 Steve Bromley

multi.player Conference Review – Social Interaction, Bartle and Orcs!

I’ve just got back from a few days in Hohenheim, at the multi.player conference, and wanted to share my experiences.  The conference was on “The social aspects of digital gaming”, and was a fantastic chance to meet people working in a similar field to myself. The talk Pejman and I gave, on measuring social interaction…

read more
150 150 Steve Bromley