Games User Research

Games User Research

Measuring Social Interaction in Edge

A short update today (still have no Internet after moving house) - Our 'Measuring Social Interaction' research (a collaboration with Vertical Slice and Relentless) was recently featured at Develop Liverpool, and has received some great feedback.

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The effect of collectables on the player experience in games

I’ve recently been enjoying Alan Wake, the story-driven survival horror game. However it does suffer from an overabundance of collectable items and tasks, which are used to earn achievement points. This has a significant effect on the player experience, and unfortunately often not for the reason intended. Today, I’ll consider why collectables are used in…

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Driver: San Francisco Usability Review (Part 2)

  Following up from my recent review of

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Driver: San Francisco Usability Review (Part 1)

Driver: San Francisco is a new multi-platform action racer game and is part of the popular Driver series. Unlike

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This week’s gaming usability roundup – Portal 2, Deus Ex, Driver San Francisco.

It’s amazing how many of the top current generation games have major usability issues. I’ve taken a look at some of the biggest releases out now, and have highlighted a few of the usability and user experience issues that came up!

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