Over a decade’s worth of blog posts, starting from day one of studying Human Computer Interaction at university.
A lot of my more recent writing has been on company blogs, you’ll find them by looking at these posts from Reach, and posts from Parliament
The older content may no longer represent my understanding or views on the topics covered, so consider ignoring anything written longer than about… 5 years ago.
Recent posts
-
Where’s all the posts about games?
Where to find my latest articles on games user research
-
Essential videos and talks for new games user researchers
An introduction to some of the fantastic video resources available online. Ranging from 101 introductions to in-depth guides, ‘day in the life’ and more – video resources are a useful for learning about UX and games user research (GUR) alongside books, articles, and classes.
-
Move from academia to the games industry
After completing a post-graduate course, it can be hard to work out what to do next. I often get emails from people interested in games, but unsure of what to do after university. How to move from academia into the games industry is a common topic that students bring to me. In this article, we
-
Essential Games User Research Books – Games UX reading list
Games user researchers apply UX and scientific best practices to design and run high quality playtests and research studies. These studies help designers make confident game design decisions. In this post we cover the essential games user research books and Games UX reading. Working in Games UX and User Research is a popular career choice
-
Exploring playtesting
For the last six months, I’ve been interviewing game developers about playtesting. I’ve wanted to explore how they define it, why they do it, how they do it, and what makes playtesting difficult. Join me on the first step of the journey.
-
How To Be A Games User Researcher – Book Out Now!
The launch of the new games UX book ‘How To Be A Games User Researcher’
Games user research blog posts
- Where’s all the posts about games?
- Essential videos and talks for new games user researchers
- Move from academia to the games industry
- Essential Games User Research Books – Games UX reading list
- Exploring playtesting
- How To Be A Games User Researcher – Book Out Now!
- How To Be A Games User Researcher – Steve Interviewed by Seb Long
- Increase UX research impact with collaborative studies
- How To Be a Games User Researcher – The Book
- Brave UX Interview – Games User Research & Establishing User Research Teams
- Get user research in front of game design decisions
- Applying service design principles to games development
- Running the Games User Research Mentoring Scheme
- Book Release and Conference Talk
- Measuring and Minimising Sickness in Virtual Reality
- What’s in a games user research report?
- Running User Tests for Virtual Reality
- Why attend GUR conferences?
- #GamesUR Conference is done!
- Speakers announced for the European #GamesUR conference – Tickets on sale now!
- Some things I’ve learned about observing playtesting sessions
- European Games User Research Conference – Call for Submissions now open
- Some things I’ve learned about moderating playtesting sessions
- The problem with AR games…
- Games User Research Community Resources
- Don’t Playtest Your Game
- Help us shape a European Games User Research event
- Setting up a multiplayer game in Trials Fusion.
- GDC 2014 Highlights
- How important is games usability to reviewers?
- Test…then test again
- Usability Issues in Batman: Arkham Origins Blackgate
- Multiplayer: Social Aspects of Digital Gaming is out now!
- Book chapter out soon!
- Trophy Design in The Last of Us
- Will kids like my game?
- Playtesting doesn’t “make games easier”
- Games User Research in 2013
- 5 achievement sins in games
- Collectables in games – Best Practises
- Game Accessibility Guidelines
- MindJack (PS3) – Usability Review
- Is my social game good?
- How to save games!
- What is Games User Research?
- How to break into Games User Research – The Expert Opinions (Updated!)
- How to break into Games User Research
- Measuring Social Interaction at Games Developer Conference (GDC)
- Measuring Social Interaction in games on Gamasutra
- Games User Research Review of 2011
- Measuring Social Interaction in Edge
- The effect of collectables on the player experience in games
- Driver: San Francisco Usability Review (Part 2)
- Driver: San Francisco Usability Review (Part 1)
- This week’s gaming usability roundup – Portal 2, Deus Ex, Driver San Francisco.
- Some great articles on games usability and player experience
- Valve’s philosophy with User Research in Games (Gabe Newell & Mike Ambinder)
- [Prototype] – Some UX and Usability thoughts.
- Ian Marsh, creator of Tiny Tower, on user research, play-testing and F2P
- multi.player Conference Review – Social Interaction, Bartle and Orcs!
- “Playing to win?” @ multi.player conference
- Usability Fail – Worms (and Worms 2)
- Erik Rothoff Andersson (Kick Ass) on testing with users & why you shouldn’t listen to what users say!
- The 5 secrets to happy players with Agile Games Development
- Perfect Dark – Game Usability from the 90’s
- How to make an addictive strategy game
- A Celebration of Ludic Interfaces
- Desperation & Disappointment: Social interaction in We Dare
- How to make an addictive social game
- Making players into designers – Little Big Planet 2
- Natural Language Programming – Can players become designers?
- Does WarioWare DIY make users into designers?
- Usability Fail – Monkey Island 2
- Tony Gowland on playtesting for web-based games
- 5 predictions for Games UX in 2011
- Usability Thoughts – Mass Effect
- Chatting as you frag – Why you’re better at games when not paying attention.
- The usability of iPhone’s Game Center
- Playability Review – 56 Sage Street
- Pong – Playability Heuristics Review
- Sony love buttons
- The future of games accessibility
- Accessibility in games
- Selling UX in Games – Get everyone involved
- The thirty minute facebook game usability test
- Selling UX in games – everyone else is doing it.
- Evaluating User Experience in Games – Book Review
- Make work fun – examples of applying the UX of games
- Applying Games UX lessons makes dull tasks fun!
- User Experience or Player Experience?
- Games Usability Testing is not QA!
- 100 Rogues – Playability Heuristics Review
- The importance of usability in Mobile Geolocation games.
- Understanding players through biometrics
- All Change – Apple’s new social gaming network
- Get Lost! – Improving player experience through signposting and map design in games.
- Improving the Player Experience – How to make great loading screens
- A Theory of Fun for Game Design by Ralph Koster – Book Review
- Why you should always video players when testing games
- How real-world game usability testing is changing
User Research blog posts
- Your A/B tests and surveys are missing information
- Plant your research team flag
- Three ways to make people care about user research
- Brave UX Interview – Games User Research & Establishing User Research Teams
- 5 excuses for not running user research, and how to overcome them
- Improve the research participant experience
- Calculate the ROI of user research, and other techniques for advancing research
- Start a new user research team
- Create a continually improving user research team
- PM Library – Some Design Book Recommendations
- User Research Templates
- How to decide the best user research method
- Building User Research Teams – The City Interaction Lab Podcast
- How does user research help make better product decisions?
- Create a user research lab on any budget
- Building User Research Teams – The Book
- The upcoming book
- Blog Posts from Reach
- Some things I’ve learned as an in-house research lead
- Blog Posts from Parliament
- Building Trust with Development Teams
- Opinions in User Research
- Gamification at Work by Janaki Kumar & Mario Herger – Book Review
- Why user researchers should learn to code
- Is this the end of gamification? (updated)
- App in Seconds Interview – Rapid iPhone Prototyping
- Gamification by Design by Gabe Zimmerman and Christopher Cunningham – Book Review
- UX Updates: What’s going on (Writing Workshop, Flash Games and a Conference!)
- The Reflective Practitioner in User Centred Design
- Dark Pattern – RedSave & Chairman Mao
- How to avoid ethical pitfalls when working with users
- How presentation affects perception when working with users
- Designing Interfaces by Jenifer Tidwell – Book Review
- Ethnography as an application of third space theory
- Unintentionally designing with users.
- Usability Fail – Twitter on iPhone
- Usability Fail – Lotus Notes
- The User Experience of waiting for the bus
- Amazon understands its customers
- Improving the user experience of driving
- What is user experience?
- UXBrighton 2010 Conference Review
- Who are you?
- The right environment for user testing
- Usability Issues in Sharepoint
- Test with real users – not your team
- The Problems with Surveys for User Experience Tests
- Remote Research – Book Review
- Replacing the Desktop?
- iPad Usability Study
- UX needs an Agile environment
- Effective UI by the EffectiveUI team – Book Review
- Telling Tales – Stories for promoting user experience.
- Quantifying the unquantifiable – Expert Evaluations
- Watching ‘average users’: Word
- Rocket Surgery Made Easy by Steve Krug – Book Review
- A Terrible User Experience & how to fix it– Zoomerang.com
- The Uncanny Valley of Wireframes
- No user testing? Oops! – The Digiscent iSmell
- The Likert scale – Or “How I learnt to stop worrying, and ‘strongly enjoy’ the bomb”.
- How to make an effective usability persona
- Selling Usability by John Rhodes Book Review
- Happy New Decade
- Five essential iPhone apps for usability professionals
- Conducting an Expert Review
- The Humane Interface by Jef Raskin
- The user experience of Ticketmaster ruins Christmas
- How to present a UX Report
- 7 aspects of successful usability questionnaires
- Understanding Cognition, User Experience Winners & Losers, and a Design Failure.
- Alan Cooper’s The Inmates are Running the Asylum
- Evaluating existing technologies, paper prototypes in action, Windows 7 and the disappointing user experience of my DVD player!
- HCI learning, a day analyzing user experience, and thoughts about remote usability testing
- Introduction to Human Computer Interaction