This week Graham Mcallister will be presenting our research on Measuring Social Interaction at the 3rd annual Games User Research summit at GDC.
The research looks at what it is that turns friends against each other or makes them bond during gameplay, and why this is of interest during games development. It also demonstrates a practical method that allows developers to evaluate interaction from the very earliest prototypes. More details on this research can be found on the Gamasutra article (currently misattributed, getting that fixed!).
The session is being streamed online, and the video will be online shortly after the summit.
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